Anime Zero · Player resource

Anime Zero Traits

Choose a Trait for the job you are doing. Deadeye and Supernova are damage priorities; Fortune is a farming choice even when a general combat ranking places it lower.

Reviewed October 10, 2026

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Damage, speed or farming?

GoalTraitReason
Boss damageDeadeyeDamage and crit bonuses on attacks that can crit.
Fast rotationsSupernovaAttack speed and cooldown reduction.
Balanced interim damageFerocitySeveral combat bonuses without the top-tier target.
Coins, XP and materialsFortune+25% Coins, +20% XP and +20% drop rate.
Survival while learningVitality+25% HP, with no direct damage or farming bonus.

On narrow screens, scroll the table to see every column.

Reported Traits and displayed chances

Values below follow the selected Update 2 table. Displayed roll chances are source-reported percentages; no independent roll test or custom probability model is claimed.

TierTraitRarityDisplayed chanceEffectUse
SDeadeyeMythical0.01%+20% damage; +5% crit chance; +50% crit damageBoss damage / crit-capable attacks
SSupernovaMythical0.01%+24% damage; +12% cooldown reduction; +20% attack speed; +3 walk speedFaster rotations / speedruns
AFerocityLegendary0.04%+18% damage; +8% cooldown reduction; +14% attack speed; +2 walk speedBalanced damage alternative
ASniperLegendary0.04%+12% crit chance; +15% crit damage; +8% attack speedCrit chance below the cap
BHunterEpic1.83%+10% damage; +5% cooldown reduction; +10% attack speed; +1 walk speedUseful general progression
BFortuneUncommon12.63%+25% Coins; +20% XP; +20% drop rateResource farming
BRazor FocusEpic1%+13% crit chanceFill missing crit chance
BOverkillEpic1%+40% crit damageA build that already has crit chance
CPower 3Common4.21%+8% damageKeep a useful early damage roll
CVitalityRare7.66%+25% HPSurvival while learning
CSwift 3Common4.21%+12% attack speed; +1 walk speedFaster basic attacks
CFocus 3Common4.21%+10% cooldown reductionAbility rotation
DPower 2Common8.42%+6% damageTemporary early roll
DFocus 2Common8.42%+7% cooldown reductionTemporary early roll
DSwift 2Common8.42%+9% attack speed; +1 walk speedTemporary early roll
DPower 1Common12.64%+4% damageTemporary early roll
DFocus 1Common12.63%+4% cooldown reductionTemporary early roll
DSwift 1Common12.63%+6% attack speed; +1 walk speedTemporary early roll

On narrow screens, scroll the table to see every column.

How to change a Trait

  1. Visit the Enchants station in the lobby and interact with Matilda.
  2. Inspect the weapon and current Trait before spending rerolls.
  3. Open the index when choosing a target; use the game’s visible target and pity settings rather than assuming a counter transfers.
  4. Confirm the result on the weapon you intend to use. Keep a useful early Trait while developing that carry.

Build around remaining stat headroom

The selected balance report lists a 60% crit-chance cap, 275% crit-damage cap and 40% cooldown-reduction cap. Extra crit chance above its cap cannot improve that capped stat. Do not apply crit damage to Hu Tao’s burn ticks.

Fortune needs actual run time

The farming-bonus report says Coins, XP and drop Traits use the unit played most during the run. Switching to Fortune just before the reward screen is not the reported trigger. Use the farming weapon throughout the run if you want its bonus to apply.

The specific numbers that disagree

Deadeye’s crit chance is +5% in the selected table but +6% in one later video-derived guide. Supernova’s card is reported as 12% cooldown reduction and +3 speed, while written notes elsewhere say 13% and omit speed. The table follows +5% and 12%; use your current card if it differs. Those disagreements do not change Fortune’s farming role.

Source scope · October 10, 2026

Mechanics and rankings are dated public reports. Compare your current game interface when spending resources. Specific disagreements are shown beside the affected answer.

How these guides are prepared